
Recoil is a factor too, especially with automatic firing sending the gun kicking all over. You’re not going to easily land a 360-no-scope from across the map like this is some kind of Halo game, and hitting enemy unit from a distance will require you take things like bullet drop and wind into account. You’ll need to become very comfortable with those commands too, as the game really doesn’t mess around with its simulative vision. Of course there are additional layers to it like switching between semi-auto and auto on certain rifles, over or underhand throwing grenades, but they all make intuitive sense on the keyboard and don’t send you across the keys for critical commands. "You’re not going to easily land a 360-no-scope from across the map like this is some kind of Halo game,"Īgainst most of the genre however, the controls are largely pretty intuitive and easy to adapt to from more market friendly shooters. The situation is unfortunate for fans who are basically stuck with ARMA, but from the perspective of someone completely new to the genre, it’s not inviting at all.įorgoing all those crutches that games like Call of Duty or Overwatch have like a good pace or a little slack with bullets, Rising Storm goes for a far more realistic approach that borrows a lot from tactical shooters of old like Ghost Recon and ARMA, lending itself to requiring teamwork and communication to make much progress at all.


Tactical shooters have become more and more niche for many years now, having a lot to do with the fact that more arcade style shooters are just far more friendly to the player. R ising Storm 2: Vietnam is a game made for the enthusiast crowd, and really nobody else.
